How WCPKC Parkour Competitions Work?
Each Competition hosts three Events. Athletes compete in these Events against others in their own age group, seeing who can earn the most League Points.
Age groups: Athletes compete ONLY with other Athletes in their same age group. There are three competitive age groups: 7-12, 13-17, and 18+. When you purchase your Season Membership, you will select your age bracket. Even if your age changes (Example: 12 years has a birthday mid season to turn 13 years) whichever age bracket you are in when you purchase your Season Membership is the age group you will compete in for the entire Season. Anyone under the age of 7 who wishes to compete may do so in the 7-12 year age group.
Freestyle: Each Athlete shows off their best Freerunning and Parkour Skills in a 30 second Run. Runs are judged upon:
Difficulty: How difficult are the skills performed?
Flow: How smoothly are skills strung together?
Style: How uniquely are skills demonstrated?
Execution: How well are skills executed?
Each run is scored by a panel of 5 judges. Each judge will give a score between 0 – 10 in 0.5 increments. The highest and lowest of the 5 scores will be removed and the 3 remaining scores will be added together to create an Athletes Freestyle Score.
(Example: The 5 judges give out the scores: 7, 6.5, 6.5, 7.5, 6. The highest score [7.5] and lowest score  are removed and the middle scores [6.5, 6.5, 7] are added together to produce the Athletes Freestyle Score of 20.)
Speed: Race through multiple unique obstacle courses in the fastest time possible. Each course will follow one of three theme types: Hot Lava, Sprint, or Touch Points.
HOT LAVA: Most, if not all, of this course must be completed without touching the ground.
SPRINT: This course is designed to allow the athlete to get up to full speed while overcome low level obstacles.
TOUCH POINTS: Multiple touch points are arranged all over this course. Athletes must touch all the points in any order they want and then return to the starting position.
Athletes will have 2 attempts on each course to secure their fastest times possible. Athletes fastest time on each course are added together to get their Total Speed Time. Fastest Total Speed Time wins.
(Example: If there are 3 Speed Courses and an Athletes times are: Course #1 [32.2sec and 30.1sec] Course # 2 [15.3sec and 12.1sec] and Course # 3 [20.6sec and 24.5sec] The slowest times for each course are removed and the fastest times [30.1, 12.1, and 20.6 seconds] are added together to get the Athletes Total Speed Time [62.8 seconds]
Skills: Multiple Parkour Skill Challenges are set up around the gym. Each Skill Challenge has 5pt levels of difficulty, ranging from Lvl 1 (lowest difficulty worth 1 skill point) to Lvl 5 (highest difficulty worth 5 points). Athletes are awarded Skill Points for the highest level of difficulty they complete in each Challenge Area. Most Skills Points wins.
CHALLENGE AREA: Each of the 6 Challenge Area has a theme that its 5 Skill Challenges are based on, such as: Vaulting, Laches, Half Turns, Balance, Strides, Precision, Dynos, etc)
SKILL CHALLENGES: 5 Skill Challenges (Lvl1 – Lvl5) can be found in each Challenge Area (for a total of 30 Skill Challenges). Each Skill Challenge in a Challenge Area will host challenges based upon that Challenge Areas theme.
(Example: If an Athlete successfully completes Lvls 1, 2, 3, and Lvl 4 in the Laches Challenge Area, the Athlete will receive 4 points in that Challenge Area.)